![]() ![]() ![]() ![]() So Papert wondered if it would be possible to create a Lego brick that could serve as the computer – a fully programmable brick. Like the early robot turtles, these programmable Lego constructions were still tethered to a computer with wires. The Media Lab and Lego developed TC Logo (which was sold only to schools) and later Control Lab, which expanded upon the traditional Logo commands (forward, backward, turn, repeat) so as to control sensors and turn motors on and off. LEGO/Logo might be viewed as a “multi-media construction kit,” allowing students to build and create in several different (though interconnected) media. #Dog lego mindstorm program codde software#Working on projects like these, children experiment with many different types of design: structural design, mechanical design, software design. A few examples: a programmable pop-up toaster a “chocolate-carob factory” (inspired by the Willy Wonka children’s stories) a machine that sorts LEGO bricks according to their lengths and an “ejection bed” that automatically tosses its occupant onto the floor when the sun shines through the window in the morning. As Resnick and Ocko write,Ĭhildren have used LEGO/Logo to build a wide assortment of creative machines. Lego Logo, a project developed by Mitch Resnick and Steve Ocko, moved programming back out again, into the physical world – but with some key differences, least of which being that children got to design their own machines, not simply use the pre-made turtle. Researchers at the Media Lab were already investigating ways in which Lego and Logo could work together.Īlthough one of the earliest applications of Logo involved the robot turtle, the advent of personal computers had moved the programming language from the floor to the screen. Kristiansen arranged a visit to the MIT Media Lab where Papert worked, launching the long-standing partnership between Lego and the lab. Kristiansen was intrigued by the possibilities of expanding Lego’s capabilities for learning and play: children should be able to build and control – program – their creations. Kristiansen was struck watching Papert by the similarities between constructionism – Papert’s theory of learning – and his own company’s philosophy about building. Lego had created a special education division some years earlier and with the launch of the Technic line had begun to offer construction sets with pneumatics and motors. In it, Papert demonstrated how children could use the programming language he’d developed, LOGO, to control robot “turtles” – to move the robots forward and backward a specified distance, turn right or left a specified degree, drop a pen and draw. In the fall of 1984, Kjeld Kirk Kristiansen – then the CEO of Lego (and grandson of its founder) – happened to watch a television interview featuring MIT professor Seymour Papert. ![]()
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